For anyone interested in starting the long-running reality competition series, you’ll find more often than not that If you ask any major Survivor fan where to start, they will not say season one. But why is that? Isn’t it best to start at the beginning when investing in a new series?
Usually, yes. But 50 seasons have passed since that important first season, meaning the game has evolved over the last 26 years beyond where it started. So if you sat on your couch and turned on CBS on May 31, 2000, Survivor: Borneo was a revolutionary social experiment that changed the face of reality TV forever. But watching it in 2026? Less impressive simply because of how saturated the market is for
And one reason behind that is because of the infamous “Pagonging” that took place in Borneo, which—while groundbreaking in 2000—is kind of the most boring strategy.
But let’s take a step back. Pagonging, you say? What is that?
In season one of Survivor, the production truly expected the game to be 16 individuals battling each other for a chance at $1 million. But that’s not what happened. Richard Hatch created factions within his tribe, aligning for safety through loyalty, essentially developing the future alliance structure that much of the show’s future strategy would be built on.
As a member of the Tagi tribe, he worked with his tribemates to establish a pecking order, with him at the top of it, of course. During the early portion of the game—through some rare circumstance—the Pagong tribe and Tagi tribe alternated winning immunity challenges, meaning each tribe lost three members before merging at Final 10.
But the Pagong tribe didn’t have the same alliance structure as they felt it was mean-spirited to actively leave people out of strategy discussions and preferred to vote Tribal-by-Tribal based on personal feelings. So at the first post-merge Tribal Council, Tagi—minus Sean Kenniff—all voted for a Pagong member, putting four votes on Gretchen Cordy while all five Pagong members voted for different people (two even voting for Pagong members).
That immediately gave Tagi the upper hand in the second half of the game, going on to vote unanimously at nearly every Tribal Council, knocking off the Pagong players one-by-one until only Tagi remained. But the worst part of it all was that there wasn’t even a strategy behind which players went when. They literally voted them off in alphabetical order because Tagi was so dominant at that point, they knew none of the Tagi players could upset their majority plans enough to specifically target stronger players more than others.
And while this was an effective strategy in the end, it completely eliminated chaos variables like unexpected flipping and inner-alliance blindsides. Looking back on it today, the best seasons of Survivor always feature dynamic plays and watching one alliance wipe out another just feels so basic. It ruins post-merge suspense and turns Tribal Council into a predictable roll call.
We watch Survivor to watch people play Survivor. So while Pagonging may be a safe strategy—relying on loyalty to get you to the end—it forces fans to sit at home and watch others completely give up on their game, letting their tribe get steamrolled rather than attempt a coup with a flashy blindside and at least try to stop their imminent elimination.
Plus, a wipe out like that leaves editors with little narrative tension to work with when putting together episodes, which, again, makes the season less fun for viewers. The introduction of hidden immunity idols, the shot in the dark, and additional advantages that can impact Tribal Council was production’s way of stepping in to try and prevent this to create the best TV, but even with all of that, some seasons just take us back to Survivor: Borneo and the original bulldozing of Pagong.
